But if there is interest around, I might have a bash at tidying it up, and releasing it as an oxp. This has primarily been an exercise in programming for me, and understanding the different classes, and getting to grips with the various events. There, you find a wormhole to the next system already created, and so forth. You then head through this wormhole, and arrive in the next system. A wormhole to the first system on that route is created. It follows the path to the targeted system using fewest jumps. Your target destination is selected on the galactic map. But I then realized that you can make jumps without using any fuel, by following through a wormhole left by somebody else! So, what I've done is managed to make a piece of equipment (installed as a mine on an empty pylon) which, when fired, will trigger a chain of wormholes. It's a rule which is hard-coded into Oolite - no ship can jump more than 7 light-years at a stretch. Which led me to my next task - trying to circumvent the 7 ly rule. I had a bash at writing a garage oxp, to see exactly why this idea wouldn't work, and in doing so, became more familiar and comfortable with ists, began to get my head around what things were available in scripting, and even worked out how to make cloaking devices and naval energy units available for Jamesons! I've often found in programming that I develop a greater understanding of how and why things work by making mistakes, and finding out why things don't work! Now, laser cooling boosters I don't see the need for, and have no interest in. Laser cooling boosters, a garage that enables you to own multiple ships, and a way to jump more than 7 light years. From browsing the forums, there are a few things that keep on getting requested.
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