![]() It comes down to how much gear you want to equip and a players overall weight points available. Every class has full access to their appropriate arsenal (sniper, gunner, rifleman etc…) right from the start. Weapons and Loadouts are not unlocked, but just weight based. Think more ARMA-lite with a touch of Operation Flashpoint. Now this isn’t a Call of Duty, run-n-gun type of game. Not to mention the limited respawns being a big reason to play smart and not just ‘Suicide-Sam’ it! Being slow, listening for footsteps and proximity sensitive mics (you can hear when the enemy are using radios nearby) is tense and thrilling. Cover, leaning and tactical movement is a must. But unlike Battlefield, the pace is far slower. Similar to Rush and Conquest in Battlefield. Mechanically the game is two squads of up to 8 players either attacking, defending or claiming control points. There are two main modes, a PvP mode and Co-Op vs A.I., both built around objective capture and control. “Security” forces (aka: US Military) go up against “Insurgency” fighters (aka: ISIL, Taliban, Al-Qaida etc…take your pick). Insurgency: Sandstorm is a current day Tactical FPS focused around close quarters battles. But that’s not all, as the developer has announced further upgrades are also expected in 2022 to really take advantage of the next-gen hardware too. Now it drops on PS5 and Xbox Series S/X with a suitably 2021 4K resolution and 60fps. Originally a PC release in 2018, it has built a loyal following and has continued to be developed and improved by New World Interactive. What I’m getting at is that the goods on offer for the Tactical console gamer are slim pickings at the moment.īut thankfully dear squad mates, I have good news! Insurgency: Sandstorm has finally migrated from PC to the console and there is now some solid tactical shooter goodness to be had. Ghost Recon is now a soulless open-world monstrosity which as of last week is set to become of all things, a Battle Royale!? And Splinter Cell has been missing in action for almost a decade. Rainbow 6 has become a toxic, fluro-laiden, run and gun fest. I strongly suspect Tom Clancy is spinning in his grave with Ubisofts recent treatment of “his” tactical video game franchises.
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